ACCEPTED / PUBLISHED PAPERS

This is a list of publications for Tim Merritt.  Please also visit my Google Scholar page as well to explore citations.  Selected publications are provided below by date.

2023

Timothy Merritt. (2023). Humor and Generative AI. In the workshop of the 2023 ACM Designing Interactive Systems Conference (DIS ’23), “Towards a Design (Research) Framework with Generative AI”. 4 pages. https://studiolab.ide.tudelft.nl/studiolab/genai-dis2023/files/2023/07/DIS2023_Workshop_Humor_and_AI_agents.pdf

Minrui Zhang, Eleftherios Papachristos, and Timothy Merritt. (2023). Facilitating Mindful Eating with a Voice Assistant. In Proceedings of the 5th International Conference on Conversational User Interfaces (CUI ’23). Association for Computing Machinery, New York, NY, USA, Article 42, 1–6. https://doi.org/10.1145/3571884.3604311

Mikkel Clausen, Mikkel Peter Kyhn, Eleftherios Papachristos, and Timothy Merritt. (2023). Exploring Humor as a Repair Strategy During Communication Breakdowns with Voice Assistants. In Proceedings of the 5th International Conference on Conversational User Interfaces (CUI ’23). Association for Computing Machinery, New York, NY, USA, Article 16, 1–9. https://doi.org/10.1145/3571884.3597127

Hoang, MT.O., Grøntved, K.A.R., van Berkel, N., Skov, M.B., Christensen, A.L., Merritt, T. (2023). Drone Swarms to Support Search and Rescue Operations: Opportunities and Challenges. In: Dunstan, B.J., Koh, J.T.K.V., Turnbull Tillman, D., Brown, S.A. (eds) Cultural Robotics: Social Robots and Their Emergent Cultural Ecologies. Springer Series on Cultural Computing. Springer, Cham. https://doi.org/10.1007/978-3-031-28138-9_11

Horvath, AS., Jochum, E., Löchtefeld, M., Vissonova, K., Merritt, T. (2023). Soft Robotics Workshops: Supporting Experiential Learning About Design, Movement, and Sustainability. In: Dunstan, B.J., Koh, J.T.K.V., Turnbull Tillman, D., Brown, S.A. (eds) Cultural Robotics: Social Robots and Their Emergent Cultural Ecologies. Springer Series on Cultural Computing. Springer, Cham. https://doi.org/10.1007/978-3-031-28138-9_13

Maria-Theresa Oanh Hoang, Niels van Berkel, Mikael B. Skov, and Timothy R. Merritt. (2023). Challenges and Requirements in Multi-Drone Interfaces. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (CHI EA ’23). Association for Computing Machinery, New York, NY, USA, Article 65, 1–9. https://doi.org/10.1145/3544549.3585673

2022

Peter Madsen, Henning Pohl, and Timothy Merritt. 2022. Fear Inducing Play in an AR Escape Room with Human and Robotic NPCs. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’22 EA), November 2–5, 2022, Bremen, Germany. ACM, New York, NY, USA, 6 pages. https://doi.org/10.1145/3505270.3558317

Christensen, A. L., C., Grøntved, K. A. R., Hoang, M-T. O., Hettich, A., van Berkel, N., Skov, M., Scovill, A., Edwards, G., Geipel, K. R., Dalgaard, L., Lundquist, U. P. S., Constantiou, I., Lehrer, C., & Merritt, T. (2022). The HERD Project: Human-Multi-Robot Interaction in Search & Rescue and in Farming. In Adjunct Proceedings of the 2022 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) (pp. 1-4). IEEE. https://nielsvanberkel.com/files/publications/iros2022a.pdf

Kim Laranang Hansen, Ulrik Stoch Jensen, Sune Porsmose Johansson, Eleftherios Papachristos, Mikael B. Skov, Roel Vertegaal, and Timothy Merritt. 2022. FeetBack: Providing Haptic Directional Cues Through a Shape-changing Floor. In Nordic Human-Computer Interaction Conference (NordiCHI ’22). Association for Computing Machinery, New York, NY, USA, Article 39, 1–10. https://doi.org/10.1145/3546155.3546653

Torpegaard, J., Knudsen, L.S., Linnet, M.P., Skov, M.B. and Merritt, T., 2022. Preschool children’s social and playful interactions with a play-facilitating cardboard robot. International Journal of Child-Computer Interaction31, p.100435.

Johansen, S.S., Merritt, T., Jacobsen, R.M., Nielsen, P.A. and Kjeldskov, J., 2022, April. Investigating Potentials of Shape-Changing Displays for Sound Zones. In CHI Conference on Human Factors in Computing Systems (pp. 1-12).

Niels van Berkel, Timothy Merritt, Anders Bruun, and Mikael B. Skov. 2022. Tangible Self-Report Devices: Accuracy and Resolution of Participant Input. In TEI ’22: ACM International Conference on Tangible, Embedded and Embodied Interaction, February 13–16, 2022, Daejeon, Republic of Korea. ACM, New York, NY, USA, 21 pages. https://doi.org/10.1145/1122445.1122456

2021

Markus Löchtefeld, Anna Dagmar Bille Milthers, and Timothy Merritt. 2021. Staging Constructionist Learning about Energy for Children with Electrochromic Displays and Low-Cost Materials. In 20th International Conference on Mobile and Ubiquitous Multimedia (MUM 2021), December 5-8, 2021, Leuven, Belgium.ACM, New York, NY, USA, 17 pages. https://doi.org/10.1145/3490632.3490654

Rasmussen, T. A., Stensgaard, A., Winding, T., & Merritt, T. (2021, September). scrAPP: Enabling Reuse of Scrap Materials with a Smartphone. In Adjunct Publication of the 23rd International Conference on Mobile Human-Computer Interaction (pp. 1-6).

2020

Dellana, Sarah Grace, Sune Porsmose Johansson, Simon Boel Poulsen, Anke van Oosterhout, Mikael B. Skov, and Timothy Robert Merritt. 2020. “Collaboration Around an Interactive Tabletop Map: Comparing Voice Interactions and a Tangible Shape-Changing Controller.” 18th International Conference on Mobile and Ubiquitous Multimedia (Mum ’20). Association for Computing Machinery.

Papachristos, Eleftherios, Timothy Robert Merritt, Tobias Jacobsen, and Jimmi Bagger. 2020. “Designing Ambient Multisensory Notification Devices: Managing Disruptions in the Home.” 19th International Conference on Mobile and Ubiquitous Multimedia (MUM’20).

Gurova, Olga; Merritt, Timothy R.; Papachristos, Eleftherios; Vaajakari, Jenna. 2020. “Sustainable Solutions for Wearable Technologies: Mapping the Product Development Life Cycle.” Sustainability 12, no. 20: 8444.

Calvin Rubens, Sean Braley, Julie Torpegaard, Nicklas Lind, Roel Vertegaal and Timothy Merritt. 2020. Flying LEGO Bricks: Observations of Children Constructing and Playing with Programmable Matter. In Proceedings of the ACM Tangible, Embedded, & Embodied Interaction conference (TEI’20), February 9–12, 2020, Sydney, NSW, Australia. ACM, New York, NY, USA. 12 pages. https://doi.org/10.1145/3374920.3374948

Timothy Merritt, Foad Hamidi, Mirela Alistar & Marta DeMenezes (2020) Living media interfaces: a multi-perspective analysis of biological materials for interaction, Digital Creativity, DOI: 10.1080/14626268.2019.1707231

2019

Xujing Zhang, Sean Braley, Calvin Rubens, Timothy Merritt, and Roel Vertegaal. 2019. LightBee: A Self-Levitating Light Field Display for Hologrammatic Telepresence. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19). Association for Computing Machinery, New York, NY, USA, Paper 12, 1–10. DOI:https://doi.org/10.1145/3290605.3300242

2018

Rosenqvist, R., Boldsen, J., Papachristos, E., Merritt, T. 2018. MeteorQuest – Bringing Families Together Through Proxemics Play In A Mobile Social Game. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’18). ACM, New York, NY, USA.

Sean Braley, Calvin Rubens, Timothy Merritt, and Roel Vertegaal. 2018. GridDrones: A Self-Levitating Physical Voxel Lattice for Interactive 3D Surface Deformations. In The 31st Annual ACM Symposium on User Interface Software and Technology (UIST ’18). ACM, New York, NY, USA, 87-98. DOI: https://doi.org/10.1145/3242587.3242658

Rasmussen, T. A., & Merritt, T. 2018. ProjecTables: Augmented CNC tools for sustainable creative practices. International Journal of Architectural Computing, 16(3), 227–242. https://doi.org/10.1177/1478077118792356

Daniel Gotsch, Xujing Zhang, Timothy Merritt, and Roel Vertegaal. 2018. TeleHuman2: A Cylindrical Light Field Teleconferencing System for Life-size 3D Human Telepresence. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ’18). ACM, New York, NY, USA, Paper 522, 10 pages. DOI: https://doi.org/10.1145/3173574.3174096

Jason Alexander, Anne Roudaut, Jürgen Steimle, Kasper Hornbæk, Miguel Bruns Alonso, Sean Follmer, and Timothy Merritt. 2018. Grand Challenges in Shape-Changing Interface Research. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ’18). ACM, New York, NY, USA, Paper 299, 14 pages. DOI: https://doi.org/10.1145/3173574.3173873

Sean Braley, Calvin Rubens, Timothy R. Merritt, and Roel Vertegaal. 2018. GridDrones: A Self-Levitating Physical Voxel Lattice for 3D Surface Deformations. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA ’18). ACM, New York, NY, USA, Paper D200, 4 pages. DOI: https://doi.org/10.1145/3170427.3186477

2017

Timothy Merritt, Christine Linding Nielsen, Frederik Lund Jakobsen, and Jens Emil Grønbæk. 2017. GlowPhones: Designing for Proxemics Play with Low-Resolution Displays in Location-based Games. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’17). ACM, New York, NY, USA, 69-81. DOI: https://doi.org/10.1145/3116595.3116598

Tobias Sonne, Timothy Merritt, Paul Marshall, Johanne J. Lomholt, Jörg Müller, and Kaj Grønbæk. 2017. Calming Children When Drawing Blood Using Breath-based Biofeedback. In Proceedings of the 2017 Conference on Designing Interactive Systems (DIS ’17). ACM, New York, NY, USA, 725-737. DOI: https://doi.org/10.1145/3064663.3064742

Nikolaj Haulrik, Rasmus M. Petersen, and Timothy Merritt. 2017. CADLens: Haptic Feedback for Navigating in 3D Environments. In Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems (DIS ’17 Companion). ACM, New York, NY, USA, 127-131. DOI: https://doi.org/10.1145/3064857.3079132

Rasmussen, T. & Merritt, T. 2017. ProjecTables: Augmented CNC Tools for Sustainable Creative Practices. P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows and Glitches, Proceedings of the 22nd International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA) 2017, 757-767.

2016

Majken Kirkegård Rasmussen, Timothy Merritt, Miguel Bruns Alonso, and Marianne Graves Petersen. 2016. Balancing User and System Control in Shape-Changing Interfaces: a Designerly Exploration. In Proceedings of the TEI ’16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’16). ACM, New York, NY, USA, 202-210. DOI: https://doi.org/10.1145/2839462.2839499

Paul Strohmeier, Antonio Gomes, Giovanni Maria Troiano, Aske Mottelson, Timothy Merritt, and Jason Alexander. 2016. Sharing Perspectives on the Design of Shape-Changing Interfaces. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA ’16). ACM, New York, NY, USA, 3492-3499. DOI: https://doi.org/10.1145/2851581.2856478

Laursen C.Ø., Pedersen S., Merritt T., Caprani O. 2016. Robot-Supported Food Experiences. In: Koh J., Dunstan B., Silvera-Tawil D., Velonaki M. (eds) Cultural Robotics. CR 2015. Lecture Notes in Computer Science, vol 9549. Springer, Cham, 107-130.

Katja Fleischmann, Sabine Hielscher & Timothy Merritt. 2016. Making things in Fab Labs: a case study on sustainability and co-creation, Digital Creativity, 27:2, 113-131. DOI: 10.1080/14626268.2015.1135809

Varela, P. D., & Merritt, T. 2016. CorkVault Aarhus: Exploring stereotomic design space of cork and 5-axis CNC waterjet cutting. In 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016), pp. 767-776. http://papers.cumincad.org/cgi-bin/works/Show?_id=caadria2016_767

2015

Schmidt, A., Kleemann, M., Merritt, T., Selker, T. 2015. Tactile communication in extreme contexts: Exploring the design space through kiteboarding. In: Abascal, J., Barbosa, S., Fetter, M., Gross, T., Palanque, P., Winckler, M. (Eds.), Human-Computer Interaction – INTERACT 2015. Vol. 9299 of Lecture Notes in Computer Science. Springer International Publishing, pp. 37-54.

Tor Sørensen, Oskar D. Andersen, and Timothy Merritt. 2015. “Tangible Lights”: In-Air Gestural Control of Home Lighting. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’15). ACM, New York, NY, USA, 727-732. DOI: https://doi.org/10.1145/2677199.2687909

Merritt, T. R., Laursen, C., Nørgaard, M., Rasmussen, M., Graves, M., 2015. Imagined Physics: Exploring Examples of Shape-changing Interfaces. In Cognitive Robotics. Ed. Samani, H. Taylor and Francis/CRC Press, pp. 89-111.

2014

Merritt, T., Varela, P. de A., 2014. Designing and building the cork vault: Reflections on a two-week digital fabrication workshop. In Proceedings of DesignEd Asia Conference, Hong Kong. pp. 261-271.

Winge, K., Haugaard, R., Merritt, T., 2014. VAL: Visually Augmented Laser cutting to enhance and support creativity,” 2014 IEEE International Symposium on Mixed and Augmented Reality – Media, Art, Social Science, Humanities and Design (ISMAR-MASH’D), 31-34.

2013

Wölfel, C., Merritt, T., 2013. Method Card Design Dimensions: A Survey of Card-Based Design Tools. In P. Kotz, et al. (Eds.): INTERACT 2013, Part I, LNCS 8117, pp. 479–486.

Mie Nørgaard, Tim Merritt, Majken Kirkegaard Rasmussen, and Marianne Graves Petersen. 2013. Exploring the design space of shape-changing objects: imagined physics. In Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces (DPPI ’13). ACM, New York, NY, USA, 251-260. DOI=http://dx.doi.org/10.1145/2513506.2513533

2012

Tim Merritt and Kevin McGee. 2012. Protecting artificial team-mates: more seems like less. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’12). ACM, New York, NY, USA, 2793-2802. DOI: https://doi.org/10.1145/2207676.2208680

Kevin McGee, Timothy Merritt, and Christopher Ong. 2012. Understanding differences in enjoyment: playing games with human or AI team-mates. In Proceedings of 4th International Conference on Applied Human Factors and Ergonomics 2012. 446-451.

2011

Kevin McGee, Tim Merritt, and Christopher Ong. 2011. What we have here is a failure of companionship: communication in goal-oriented team-mate games. In Proceedings of the 23rd Australian Computer-Human Interaction Conference (OzCHI ’11). ACM, New York, NY, USA, 198-201. DOI=http://dx.doi.org/10.1145/2071536.2071568

Merritt T., Ong C., Chuah T.L., McGee K. 2011. Did You Notice? Artificial Team-Mates Take Risks for Players. In: Vilhjálmsson H.H., Kopp S., Marsella S., Thórisson K.R. (eds) Intelligent Virtual Agents. IVA 2011. Lecture Notes in Computer Science, vol 6895. Springer, Berlin, Heidelberg.

Tim Merritt, Kevin McGee, Teong Leong Chuah, and Christopher Ong. 2011. Choosing human team-mates: perceived identity as a moderator of player preference and enjoyment. In Proceedings of the 6th International Conference on Foundations of Digital Games (FDG ’11). ACM, New York, NY, USA, 196-203. DOI: https://doi.org/10.1145/2159365.2159392

Tim R. Merritt, Kian B. Tan, Christopher Ong, Aswin Thomas, Teong L. Chuah, Kevin McGee. 2011. Are artificial team-mates scapegoats in computer games. In Proceedings of the ACM 2011 conference on Computer supported cooperative work (CSCW ’11). ACM, New York, NY, USA, 685-688. DOI: https://doi.org/10.1145/1958824.1958945

2010

Tim Merritt, Weiman Kow, Christopher Ng, Kevin McGee and Lonce Wyse. 2010. Who makes what sound?: supporting real-time musical improvisations of electroacoustic ensembles. In Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction (OZCHI ’10). ACM, New York, NY, USA, 112-119. DOI=http://dx.doi.org/10.1145/1952222.1952245

2009

Owen Noel Newton Fernando, Adrian David Cheok, Tim Merritt, Roshan Lalintha Peiris, Charith Lasantha Fernando, Nimesha Ranasinghe, Inosha Wickrama, Kasun Karunanayaka, 2009. Babbage Cabbage: Biological Empathetic Media. VRIC Laval Virtual Proceedings, April 22-26, 2009, Laval, France. pp. 363-366.

Adrian David Cheok, Owen Noel Newton Fernando, Charith Lasantha Fernando, Kening Zhu, Nimesha Ranasinghe, Michelle Narangoda, Isuru Sawubhagya Godage, Roshan Lalintha Peiris, James Keng Soon Teh, Chamari Priyange Edirisinghe, Kasun Karunanayaka, Timothy Merritt, Dilrukshi Abeyrathne, Yukihiro Morisawa, Miyuru Dayarathna, Anusha Indrajith Withana, Nancy Lan-Lan Ma, Makoto Danjo, Junsong Hou, Wei Wang Thang, 2009. Petimo: safe social networking robot for children. In Proceedings of the 8th International Conference on Interaction Design and Children (IDC ’09). ACM, New York, NY, USA, 274-275. DOI: http://dx.doi.org/10.1145/1551788.1551853

Merritt, T., Cheok, A.D., O.N.N. Fernando, Peiris, R.L., Fernando, C.L., 2009. Empathetic Biological Media. In workshop Programming reality: from transitive materials to organic user interfaces. The 27th Annual CHI Conference, Human Factors in Computing Systems (CHI 2009) Boston, MA, USA. EmpatheticBiologicalMedia-OUI-2009-a

Khoo, Eng T., Merritt, Tim, and Cheok, Adrian D. 2009. Designing a Mixed Reality Intergenerational Entertainment System, (book chapter) in The Engineering of Mixed Reality Systems, Human-Computer Interaction Series. Springer, pp 121-141.

Khoo, E.T., Merritt, T., Cheok, A.D., 2009. Designing Physical and Social Intergeneration Family Entertainment. Interacting with Computers. Special Issue: Enactive Interfaces, volume 21, issue 1-2, pp 76-87.

2008

Merritt, T., Cheok, A.D., 2008. Cute Engineering. In the proceedings of the 2008 Young Investigators’s Forum on Culture Technology (KAIST, Korea August 22-23). YCT2008, KAIST, Korea, 81-87.

Cheok, A. D., Ohkura, M., Fernando, N. O., & Merritt, T. (2008). Designing cute interactive media. Innovation, 8(3), 8-9. Designing Cute Interactive Media 2008

Eng Tat Khoo, Timothy Merritt, Victor Lim Fei, Wei Liu, Hafizur Rahaman, Janaka Prasad, and Timothy Marsh. 2008. Body music: physical exploration of music theory. In Proceedings of the 2008 ACM SIGGRAPH symposium on Video games (Sandbox ’08). ACM, New York, NY, USA, 35-42. DOI=http://dx.doi.org/10.1145/1401843.1401850

Adrian David Cheok, Roger Thomas Kok, Chuen Tan, Owen Noel Newton Fernando, Tim Merritt, and Janyn Yen Ping Sen. 2008. Empathetic living media. In Proceedings of the 7th ACM conference on Designing interactive systems (DIS ’08). ACM, New York, NY, USA, 465-473. DOI=http://dx.doi.org/10.1145/1394445.1394495

Adrian David Cheok, Masa Inakage, Masahiko Inami, Michiko Ohkura, Owen Noel Newton Fernando, and Tim Merritt, 2008. “Designing Cute Interactive Media,” Workshop at DIS2008: Designing Interactive Systems, Cape Town, South Africa, February 25.

2007

Cheok, A. D., Inami, M., Fernando, O. N., Inakage, M., and Merritt, T. R. 2007. Explorations on interactive interfaces using cuteness. In Proceedings of the 2nd international Conference on Digital interactive Media in Entertainment and Arts (Perth, Australia, September 19 – 21). DIMEA ’07, vol. 274. ACM, New York, NY, 3-3.

Khoo, E.T., Merritt, T., Cheok, A.D., Lian, M., and Yeo, K., 2007. Age Invaders: User Studies of Intergenerational Computer Entertainment. Entertainment Computing ICEC 2007, 6th International Conference (Shanghai, China, September 15-17), Springer, Volume 4740, 231-242.

Merritt, T., Sullivan, H.T., Hackney, M.T., 2007. Accessibility Issues in Mobile Spatial Audio Interfaces. In Proceedings of the 9th Conference on Human-Computer interaction with Mobile Devices and Services (Singapore, September 9 – 12, 2007). MobileHCI ’07. pp. 37-39.

Häkkinen, M.T., Sullivan, H.T., Merritt, T., 2007. Mobile Interfaces for Preparedness and Warning Information: Design Issues for People with Disabilities . In Proceedings of the 9th Conference on Human-Computer interaction with Mobile Devices and Services (Singapore, September 9 – 12, 2007). Mobile ’07. pp. 21.

ACM DL Author-ize serviceSharing Perspectives on the Design of Shape-Changing Interfaces

Paul Strohmeier, Antonio Gomes, Giovanni Maria Troiano, Aske Mottelson, Timothy Merritt, Jason Alexander
CHI EA ’16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2016

ACM DL Author-ize serviceBalancing User and System Control in Shape-Changing Interfaces: a Designerly Exploration

Majken Kirkegård Rasmussen, Timothy Merritt, Miguel Bruns Alonso, Marianne Graves Petersen
TEI ’16 Proceedings of the TEI ’16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, 2016

ACM DL Author-ize service“Tangible Lights”: In-Air Gestural Control of Home Lighting

Tor Sørensen, Oskar D. Andersen, Timothy Merritt
TEI ’15 Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, 2015

ACM DL Author-ize serviceExploring the design space of shape-changing objects: imagined physics

Mie Nørgaard, Tim Merritt, Majken Kirkegaard Rasmussen, Marianne Graves Petersen
DPPI ’13 Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces, 2013

ACM DL Author-ize serviceProtecting artificial team-mates: more seems like less

Tim Merritt, Kevin McGee
CHI ’12 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012

ACM DL Author-ize serviceWhat we have here is a failure of companionship: communication in goal-oriented team-mate games

Kevin McGee, Tim Merritt, Christopher Ong
OzCHI ’11 Proceedings of the 23rd Australian Computer-Human Interaction Conference, 2011

ACM DL Author-ize serviceChoosing human team-mates: perceived identity as a moderator of player preference and enjoyment

Tim Merritt, Kevin McGee, Teong Leong Chuah, Christopher Ong
FDG ’11 Proceedings of the 6th International Conference on Foundations of Digital Games, 2011

ACM DL Author-ize serviceAre artificial team-mates scapegoats in computer games

Tim R. Merritt, Kian Boon Tan, Christopher Ong, Aswin Thomas, Teong Leong Chuah, Kevin McGee
CSCW ’11 Proceedings of the ACM 2011 conference on Computer supported cooperative work, 2011

ACM DL Author-ize serviceWho makes what sound?: supporting real-time musical improvisations of electroacoustic ensembles

Tim Merritt, Weiman Kow, Christopher Ng, Kevin McGee, Lonce Wyse
OZCHI ’10 Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction, 2010

ACM DL Author-ize serviceBody music: physical exploration of music theory

Eng Tat Khoo, Timothy Merritt, Victor Lim Fei, Wei Liu, Hafizur Rahaman, Janaka Prasad, Timothy Marsh
Sandbox ’08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, 2008

ACM DL Author-ize serviceEmpathetic living media

Adrian David Cheok, Roger Thomas Kok, Chuen Tan, Owen Noel Newton Fernando, Tim Merritt, Janyn Yen Ping Sen
DIS ’08 Proceedings of the 7th ACM conference on Designing interactive systems, 2008

ACM DL Author-ize serviceExplorations on interactive interfaces using cuteness

Adrian David Cheok, Masahiko Inami, Owen Noel Newton Fernando, Masa Inakage, Tim Robert Merritt
DIMEA ’07 Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts, 2007

PRESS/MEDIA

DOMUS – November 7, 2014, CorkVault Aarhus

ArchDaily – November 16, 2014, CorkVault Aarhus

AWARDS

Laval Revolution 2009 – Babbage Cabbage

Laval Virtual Award 2009 – Babbage Cabbage

Mindtrek 2008 Nokia Ubimedia Award. Third Place. Babbage Cabbage: Empathetic Biological Media

2nd Best Paper – Body Music: Physical Exploration of Music Theory. In Proceedings of the 2008 ACM SIGGRAPH Symposium on Videogames (Los Angeles, California, August 10, 2008). Sandbox ’08. ACM, New York, NY, 35-42.
Best Master’s Thesis 2008 University of Jyväskylä, Department of Humanities.

INVITED TALKS / PANELS

Merritt, T. Keynote talk, “Reform: research and teaching group designing the shape of change.” 2nd International workshop on (Re) Creating Lively Cities through Ambient Technologies: Arts, Culture, and Gastronomic Experiences, INTERACT 2013, CapeTown, South Africa, 2013. http://www.ambientmediaassociation.org/Journal/index.php/series/article/view/146

Merritt, T. Bio-Gifts: How Will We Accept and Respond to the Materials of Synthetic Biology? blinkBL-NK #9, Singapore, November 15th, 2010.

Merritt, T., Cheok, A.D., Shared Browser: When the web browser becomes a shared lens. 4th International Conference on Multimodality (Singapore, July 30, 2008). ICOM-4 2008.

Merritt, T., Panel Discussion Speaker. Ludic Times: The Art of Gaming. The 6th Asia-Europe Art Camp. Singapore, 22 – 29 July 2008. Art Camp Website

Merritt, T., Babbage Cabbage: Empathetic Biological Media. Techno Dreams Session. University of Jyväskylä, Finland. 10 October 2008.

Merritt, T., “Cute Interactive Media” Presentation as a panel speaker in the workshop “ICAT Workshop on Technologies for Entertainment, Art, and Culture.”
17th annual Conference on Artificial Reality and Telexistence
Esbjerg, Denmark, 30 November 2007