ACCEPTED / PUBLISHED PAPERS
This is a list of publications for Tim Merritt. Please also visit my Google Scholar page as well to explore citations. Selected publications are provided below by date. For specific research topics, please select one of the research topics.
Merritt, T., Nielsen, C.L., Jakobsen, F.L., Grønbæk, J.E. GlowPhones: Designing for Proxemics Play with Low-Resolution Displays in Location-based Games. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’17). ACM, New York, NY, USA, 69-81 (2017).
Sonne, T., Merritt, T., Marshall, P., Lomholt, J. J., Müller, J., and Grønbæk, K. Calming children when drawing blood using breath-based biofeedback. In Designing Interactive Systems Conference (DIS’17). ACM. (2017).
Haulrik, N., Petersen, R. M., and Merritt, T. CADLens: Haptic feedback for navigating in 3D environments. In Designing Interactive Systems (DIS’17). ACM. NY, USA (2017).
Rasmussen, T. & Merritt, T. ProjecTables: Augmented CNC Tools for Sustainable Creative Practices. In 22nd International Conference on Computer-Aided Architectural Design Research in Asia – CAADRIA. (2017).
Rasmussen, M., Merritt, T., Bruns, M., Graves, M. Balancing user and system control in shape-changing interfaces: a designerly exploration. (FULL PAPER) Accepted for inclusion in Proceedings of the Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’16). ACM, New York, NY, USA, (2016).
Laursen, C., Pedersen, S., Merritt, T., Caprani, C. Robot-Supported Food ExperiencesExploring Aesthetic Plating with Design Prototypes. (FULL PAPER) Accepted for inclusion in LNAI Special Volume: Proceedings of RO-MAN 2015, Cultural Robotics. (2016).
Fleischmann, K., Hielscher, S., & Merritt, T. Making things in fab labs: a case study on sustainability and co-creation. Digital Creativity, pp. 1-19 (2016).
Varela, P. D., & Merritt, T. CorkVault aarhus: Exploring stereotomic design space of cork and 5-axis CNC waterjet cutting. In 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016), pp. 767-776 (2016). http://papers.cumincad.org/cgi-bin/works/Show?_id=caadria2016_767
Schmidt, A., Kleemann, M., Merritt, T., Selker, T.. Tactile communication in extreme contexts: Exploring the design space through kiteboarding. In: Abascal, J., Barbosa, S., Fetter, M., Gross, T., Palanque, P., Winckler, M. (Eds.), Human-Computer Interaction – INTERACT 2015. Vol. 9299 of Lecture Notes in Computer Science. Springer International Publishing, pp. 37-54 (2015).
Tor Sørensen, Oskar D. Andersen, and Timothy Merritt. “Tangible Lights”: In-Air Gestural Control of Home Lighting. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’15). ACM, New York, NY, USA, 727-732 (2015).
Merritt, T. R., Laursen, C., Nørgaard, M., Rasmussen, M., Graves, M., Imagined Physics: Exploring Examples of Shape-changing Interfaces.In Cognitive Robotics. Ed. Samani, H. Taylor and Francis/CRC Press, pp. 89-111 (2015).
Merritt, T., Varela, P. de A., Designing and building the cork vault: Reflections on a two-week digital fabrication workshop. Proceedings of DesignEd Asia Conference, Hong Kong. pp. 261–271. Dec. (2014).
Winge, K., Haugaard, R., Merritt, T., “VAL: Visually Augmented Laser cutting to enhance and support creativity,” Mixed and Augmented Reality – Media, Art, Social Science, Humanities and Design (IMSAR-MASH’D), 2014 IEEE International Symposium on , vol., no., pp.31–34, 10-12 Sept. (2014).
Wölfel, C., Merritt, T., Method Card Design Dimensions: A Survey of Card-Based Design Tools. In P. Kotz, et al. (Eds.): INTERACT 2013, Part I, LNCS 8117, pp. 479–486. IFIP International Federation for Information Processing (2013).
Nørgaard, M. Merritt, T., Rasmussen, M., Graves, M., Exploring the Design Space of Shape-Changing Objects: Imagined Physics. In Proceedings of the DPPI 2013 conference. (2013).
Merritt, T and McGee,K. Protecting artificial team-mates: more seems like less. In Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems (CHI ’12). ACM, New York, NY, USA, 2012. 2793-2802.
Kevin McGee, Timothy Merritt, and Christopher Ong. Understanding differences in enjoyment: playing games with human or AI team-mates. In Proceedings of 4th International Conference on Applied Human Factors and Ergonomics 2012. 446-451.
Kevin McGee, Tim Merritt, and Christopher Ong. What we have here is a failure of companionship: communication in goal-oriented team-mate games. In Proceedings of OZCHI 2011, the 23rd Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design, 28 November – 2 December, 2011.
Merritt, T., Ong, C., Chuah,T. L., and McGee,K. Did you notice? Artificial team-mates take risks for players. In the proceedings of the 11th International Conference on Intelligent Virtual Agents (IVA2011). Springer, September 15-17, 2011.
Merritt, T., McGee, K., Chuah, T. L., Ong, C. 2011. Choosing human team-mates: perceived identity as a moderator of player preference and enjoyment. In the proceedings of the 2011 Foundations of Digital Games Conference (FDG2011). June 28-July 1, 2011.
Tim R. Merritt, Kian B. Tan, Christopher Ong, Aswin Thomas, Teong L. Chuah, Kevin McGee. Are artificial team-mates scapegoats in computer games? In Proceedings of the ACM 2011 conference on Computer supported cooperative work (CSCW2011), March 19-23, 2011. pp. 685-688.
Tim Merritt, Weiman Kow, Christopher Ng, Kevin McGee and Lonce Wyse. Who Makes What Sound? Supporting real-time musical improvisations of electro-acoustic ensembles. In Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction (OzCHI2010), November 22-26, 2010. pp. 112-119.
Owen Noel Newton Fernando, Adrian David Cheok, Tim Merritt, Roshan Lalintha Peiris, Charith Lasantha Fernando, Nimesha Ranasinghe, Inosha Wickrama, Kasun Karunanayaka (2009): Babbage Cabbage: Biological Empathetic Media, VRIC Laval Virtual Proceedings, April 22-26, 2009, Laval, France. pp. 363-366.
Adrian David Cheok, Owen Noel Newton Fernando, Charith Lasantha Fernando, Kening Zhu, Nimesha Ranasinghe, Michelle Narangoda, Isuru Sawubhagya Godage, Roshan Lalintha Peiris, James Keng Soon Teh, Chamari Priyange Edirisinghe, Kasun Karunanayaka, Timothy Merritt, Dilrukshi Abeyrathne, Yukihiro Morisawa, Miyuru Dayarathna, Anusha Indrajith Withana, Nancy Lan-Lan Ma, Makoto Danjo, Junsong Hou, Wei Wang Thang 2009. Petimo: Safe Social Networking Robot for children. 8th International Conference on Interaction design and children (Como, Italy, June 3 – 5, 2009). IDC ’09.
Merritt, T., Cheok, A.D., O.N.N. Fernando, Peiris, R.L., Fernando, C.L., Empathetic Biological Media. Workshop “Programming reality: from transitive materials to organic user interfaces”. The 27th Annual CHI Conference, Human Factors in Computing Systems CHI 2009 (Boston, MA, USA, April 4 – 5, 2009). http://ambient.media.mit.edu/transitive/chi2009papers/merritt09.pdf
Khoo, Eng T., Merritt, Tim, and Cheok, Adrian D. Designing a Mixed Reality Intergenerational Entertainment System, (book chapter) in The Engineering of Mixed Reality Systems, pages 121-141. Human-Computer Interaction Series. Springer, 1 edition, 2009. Google books version
Khoo, E.T., Merritt, T., Cheok, A.D., Designing Physical and Social Intergeneration Family Entertainment. Interacting with Computers. Special Issue: Enactive Interfaces, volume 21, issue 1-2, pages 76-87, January 2009.
Merritt, T., Cheok, A.D., 2008. Cute Engineering. In the proceedings of the 2008 Young Investigators’s Forum on Culture Technology (KAIST, Korea August 22-23, 2008). YCT2008, KAIST, Korea 81-87.
Khoo, E., Merritt, T., Fei, L.F., Liu, W., Rahaman, H., Prasad, J., Marsh, T. 2008. Body Music: Physical Exploration of Music Theory. In Proceedings of the 2008 ACM SIGGRAPH Symposium on Videogames (Los Angeles, California, August 10, 2008). Sandbox ’08. ACM, New York, NY, 35-42.
A.D. Cheok, R.T.K.C. Tan, T. Merritt, O.N.N. Fernando, Y.P. Sen and D.T.K. Nguyen. 2008. Empathetic Living Media. ACM Conference on Designing Interactive Systems DIS 2008, February 2008, Cape Town, South Africa, pp. 465-473.
Adrian David Cheok, Masa Inakage, Masahiko Inami, Michiko Ohkura, Owen Noel Newton Fernando, and Tim Merritt, “Designing Cute Interactive Media,” Workshop at DIS2008: Designing Interactive Systems, Cape Town, South Africa, February 25th, 2008.
Cheok, A. D., Inami, M., Fernando, O. N., Inakage, M., and Merritt, T. R. 2007. Explorations on interactive interfaces using cuteness. In Proceedings of the 2nd international Conference on Digital interactive Media in Entertainment and Arts (Perth, Australia, September 19 – 21, 2007). DIMEA ’07, vol. 274. ACM, New York, NY, 3-3.
Khoo, E.T., Merritt, T., Cheok, A.D., Lian, M., and Yeo, K., Age Invaders: User Studies of Intergenerational Computer Entertainment. Entertainment Computing ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Springer, Volume 4740, 231-242.
Merritt, T., Sullivan, H.T., Hackney, M.T., 2007. Accessibility Issues in Mobile Spatial Audio Interfaces. In Proceedings of the 9th Conference on Human-Computer interaction with Mobile Devices and Services (Singapore, September 9 – 12, 2007). MobileHCI ’07. pp. 37-39.
Häkkinen, M.T., Sullivan, H.T., Merritt, T., 2007. Mobile Interfaces for Preparedness and Warning Information: Design Issues for People with Disabilities . In Proceedings of the 9th Conference on Human-Computer interaction with Mobile Devices and Services (Singapore, September 9 – 12, 2007). Mobile ’07. pp. 21.
DOMUS – November 7, 2014, CorkVault Aarhus
ArchDaily – November 16, 2014, CorkVault Aarhus
Laval Revolution 2009 – Babbage Cabbage
Laval Virtual Award 2009 – Babbage Cabbage
Mindtrek 2008 Nokia Ubimedia Award. Third Place. Babbage Cabbage: Empathetic Biological Media
2nd Best Paper – Body Music: Physical Exploration of Music Theory. In Proceedings of the 2008 ACM SIGGRAPH Symposium on Videogames (Los Angeles, California, August 10, 2008). Sandbox ’08. ACM, New York, NY, 35-42.
Best Master’s Thesis 2008 University of Jyväskylä, Department of Humanities.
INVITED TALKS / PANELS
Merritt, T. Keynote talk, “Reform: research and teaching group designing the shape of change.” 2nd International workshop on (Re) Creating Lively Cities through Ambient Technologies: Arts, Culture, and Gastronomic Experiences, INTERACT 2013, CapeTown, South Africa, 2013. http://www.ambientmediaassociation.org/Journal/index.php/series/article/view/146
Merritt, T. Bio-Gifts: How Will We Accept and Respond to the Materials of Synthetic Biology? blinkBL-NK #9, Singapore, November 15th, 2010.
Merritt, T., Cheok, A.D., Shared Browser: When the web browser becomes a shared lens. 4th International Conference on Multimodality (Singapore, July 30, 2008). ICOM-4 2008.
Merritt, T., Panel Discussion Speaker. Ludic Times: The Art of Gaming. The 6th Asia-Europe Art Camp. Singapore, 22 – 29 July 2008. Art Camp Website
Merritt, T., Babbage Cabbage: Empathetic Biological Media. Techno Dreams Session. University of Jyväskylä, Finland. 10 October 2008.
Merritt, T., “Cute Interactive Media” Presentation as a panel speaker in the workshop “ICAT Workshop on Technologies for Entertainment, Art, and Culture.”
17th annual Conference on Artificial Reality and Telexistence
Esbjerg, Denmark, 30 November 2007